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[–]JasonCarswell 2 insightful - 3 fun2 insightful - 2 fun3 insightful - 3 fun -  (2 children)

LOL, a clannish minion Shill who likes to clash. Didn't expect it to be so on target.

[–][deleted] 3 insightful - 3 fun3 insightful - 2 fun4 insightful - 3 fun -  (1 child)

I want to give you a little background. I stopped playing years ago so things may have changed.

We had several constant war clans that performed really well, but the wars are decided on how many stars a team can get. Everyone has two attacks and the goal, ideally is to 3 star, totally destroy, as many of the enemy as you can. That is a trivial process from the first level town hall to the eighth. They're basically filler, anyone should be able to reliably demolish their equivalent level or they don't belong in a war clan that cares about winning.

The difficulty comes in at town hall 9 which is a difficult base to 3 star in the allotted time, and th10s which are almost impossible to 3 star, so 2 (hopefully) has to do. These players of two levels alone determined the war. And both attacks are tricky even if you practice them and build the perfect custom army, but practicing is cheating.

So anyways, you might build this super eclectic army and need 5 minions to take out ground based defenses, to use a weak flying troop to exploit a lack of air defense. They're otherwise a pretty useless character except for these sort of attacks.

I fucking hate minions.

[–]JasonCarswell 4 insightful - 2 fun4 insightful - 1 fun5 insightful - 2 fun -  (0 children)

They're otherwise a pretty useless character except for these sort of attacks.

I fucking hate minions.

It's all Greek to me except for this bit about socks.