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[–]Tom_BombadilBombadildo 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (3 children)

The other thing that both Plastic.com and our alternative site had was a submission queue. This meant that every article submission had to go through an approval process.

Built in censorship. Not cool.

Also, the mechanics seem a bit convoluded.

The elegant simplicity of Saidit's format make it more difficult for schemers to game the system; relative to other platforms.

The current system is quite robust. I mentioned the alternate account posting, cause I like to play the devil's advocate. I don't really think it's an issue; beyond spamming BS posts as a disruptive nuisance.
We've had to deal with this in the past, and a former nuisance is now a welcome ally, and posts quality submissions regularly.

The upvoting from multiple accounts is a major concern. This topic has been discussed in the past, and I think that the current system is working well.

Unless, I've overlooked something recent...

It's interesting to hear about the early predecessors. Is there an availabile history of what worked well, and what didn't. That would be interesting.

[–]thefadd 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

Yes, there was a degree of censorship to having a submission queue. One might attempt rules that kept the bar very low.

One thing people today complain about tons is “noobs” invading/changing the culture. An old guard submission queue does allow for a slower integration. To be clear, I’m not arguing for it. It slowed discussion a lot. There weren’t many other games in town circa 2003.

[–]thefadd 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

The elegant simplicity of Saidit's format make it more difficult for schemers to game the system; relative to other platforms.

I agree. And I can’t speak about what has been done to address growth. I was simply addressing the issue of karma farming which I do think warps any discussion platform. See: Reddit.

So many of these “discussion” sites sell themselves as games to be games when your quality users don’t want games and don’t care about karma. Saidit addresses that issue about as well as our old plastic.com alternative I’d say. And they were top two but they are/were on the smaller side. You always have to look for how things will scale.

[–]thefadd 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

There was once a wiki were we discussed and planned the plastic alternate. It was full of spam but it’s possible I have an archive. I do have an archive site of some static plastic pages that only went offline recently which I’m working on putting back.