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[–]Vulptex[S] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (3 children)

The standard for desktop UIs is Qt. I'm weary of it because it's proprietary, requires a lot of baggage (even has its own IDE), and the only language you can use is C++ (I guess the devs don't know what extern "C" is). I don't hate C++ as much as I make myself sound like I do, but I don't like having to use one language like that. Though at least in this case I can search for or even write libraries that don't have this downside. I think Firefox did that, I'm not sure why though. I avoid game engines like Unity and Unreal for the same reason (plus they remind me of Alice, which probably isn't a good sign, and they're just an odd concept to me).

[–][deleted] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (2 children)

Qt is ancient, and has the issues you mention. If you aren't doing heavy animations, Flutter will perform like you want with way less headache, I would seriously recommend Flutter over Qt for almost any project you would have looked at Qt for. Unless you are doing something really animation heavy. It is gaining a lot of traction for linux development

[–]Vulptex[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (1 child)

Qt is useful for cross-platform GUIs. Without it you have to rewrite the GUI for every platform.

[–][deleted] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

Qt is useful for cross-platform GUIs. Without it you have to rewrite the GUI for every platform.

Again, I can't promise you will like Flutter, but this is what Flutter offers as well, I'd take a look at it if you aren't totally satisfied with Qt or JS. I personally prefer it to those options, obviously YMMV