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[–]ID10T 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (4 children)

A single kilometer? That's not terribly impressive for a laser is it?

[–]PragmaticStoicism 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (3 children)

It's not the laser but the targeting system that is on display.

[–]Questionable 1 insightful - 2 fun1 insightful - 1 fun2 insightful - 2 fun -  (1 child)

Is that not what's being Questioned?

[–]PragmaticStoicism 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

The laser is not part of the targeting system, so no.

[–]butterbucket 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

Please don’t say a functioning anti-cheat. We all know. Cheating is rampant on all platforms.

I’d personally like to see pistols with >50 damage get access to red dot sights.

I also think the angled grip needs a rework. The current ads speed bonus that it gives isn’t enough to warrant its use because the decrease is negligible. Maybe horizontal recoil control. That would definitely shake up what attachments are being used because everyone uses vertical grips now and they can’t buff the current angled grip without feeding into TDM meta.

Laser sights should turn off while ADS. This is for consistency because the laser sights decrease shotgun pellet spread while aiming as well, meaning lasers make shotguns more powerful across the board regardless. This could also increase the amount of laser sights seen on other weapons since in a game where headshots instantly kill, you should be ADS’d most of the time.

The inertia effect from Twitch’s drone should be applied to operators. I’ve been playing since Beaulo peeking was a thing and in all forms it’s taken throughout the years it’s always been dumb. This should stop jiggle peeking. In my opinion you should dedicate to peeks or drone, not jiggle as a RELATIVELY safe way to face check a door.

There was a post a few months back where there was this concept for a system where you could use whatever version of an attachment. An example is being able to use the vertical grip from the AR15.50 on the LP41 LMG. Or maybe the M4’s Suppressor on the SC3000K. Weapon customization goes a long way in player retention.

Alternatively (and this would take a ton of work so I’m not expecting it), but being able to customize every single part of a weapon. I’m not sure if a game has tried this yet, but if Ubisoft accomplishes this then the marketplace will explode. The amount of possibilities for weapon skins being limitless would make Ubisoft so much money, and allow players to express themselves through skins better.

The previous could also go for operator uniforms. A system like ghost recon breakpoint could be fine, but I have concerns about target recognition. Then again there are skins where I don’t know who I killed half the time. There’s a Zo skin that I get confused with other operators all the time. It would definitely have limitations, but maybe people will stop using exclusively ember rise uniforms.

Those last two would realistically take years, but should be more than possible in the current engine. So, is the any change you’d like to see?