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[–]Q-Continuum-kin[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (1 child)

I used to try and figure out the pattern to the mega man codes but it didn't seem to make sense because I could get to the same spot with all the same conditions and generate a different code.

I brought up the permadeath thing in Oregon Trail because it wasn't skill based. It was just luck sometimes about how safe you tried to be. Basically teaching that the hard mode can be won but also the easy mode can be lost because you got unlucky crossing a river.

[–]lunarstrain 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

... because it wasn't skill based. It was just luck sometimes about how safe you tried to be.

The game Reigns that came last decade has that sort of thing, too. You're a king and you have to manage 4 bars representing the church, the common people, the army, and your finances, if any of them run out or get too high, you are either killed or excommunicated. The whole game is random events and sometimes you can just get irreversibly screwed by bad luck through no fault of your own.

It's excellent, imo.