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[–][deleted] 2 insightful - 2 fun2 insightful - 1 fun3 insightful - 2 fun -  (3 children)

How many money do i exactly got to throw at you?

[–]JasonCarswell[S] 1 insightful - 2 fun1 insightful - 1 fun2 insightful - 2 fun -  (2 children)

Throw all of the moneys at me.

How many do you want to throw - and for what ?

Worst case scenario you throw me money, somewhere between $1 and $1,000,000, and you end up disappointed with my results.

Explain what your expectations are so that I can meet them.

[–][deleted] 2 insightful - 2 fun2 insightful - 1 fun3 insightful - 2 fun -  (1 child)

I plan to invest into your patreon bc. i really like your story.

[–]JasonCarswell[S] 1 insightful - 2 fun1 insightful - 1 fun2 insightful - 2 fun -  (0 children)

Thank you. I like my story too but I just need to get it out of my head and into the real world! If you've actually looked at the Bittersweet Seeds work in progress then you really haven't seen anything yet. Obviously this year has been different and unpredictable. I was going to finish it this summer before I turn 50, but WikiSpooks needs some sustainability help first. Ideally I'll wrap up the first draft this fall. I may even start sharing it after I've finished Act 2A, because the foundation will have been laid and the action will kick in with the second mystery to be solved on the run. I figure at that point people hopefully will be invested in the story, ideas, and maybe even some of the characters.

The main character, Ernest Achbar, may have some things in common with you. He's a stats/coder/math guy who was on the core team that developed vHOPE, an artificial intelligence hive mind. After that he worked on preparing vHOPE for an intrastellar exploration program, but is no longer needed there. We start the story as he's become obsolete, and later he'll be facing his former projects again. At several points he, and other characters, are going to speak about geeky stuff that most people don't know about. Obviously it has to be natural and relevant while being educational. After the structural bones are in place I'm hoping you might offer some meaty ideas to help flesh it out realistically. I can't guarantee I'll like 1 in 20 ideas, or even any, that you might offer - or maybe I'll like them all. The ideas have to be interesting, clear, and short. I also wish to avoid all fakery (ie. Star Trek technical-sounding lingo). Ultimately it comes down to the story's flow.

I haven't set up a Patreon yet. I haven't needed to.