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[–]twolanterns 1 insightful - 2 fun1 insightful - 1 fun2 insightful - 2 fun -  (0 children)

That game shows an absurd faux-america with faux-religion faux-economics faux-science fustercluck of themes, but supposedly all there to be relevant to real issues of the period 1890-1910s when it was a 3rd grader puppet show. It then relies on a 'deus ex machina' bestowed godhood to drive their plot.

[–]shilldetector 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (1 child)

The game also seems to be warning against an overreaction to white christian nationalism with their potrayal of the anti nationalist vox "rebels" as being just as psychopathic and power hungry. The vox rebels are kind of stand ins for antifa and real world examples of antifa violence could be taken straight from examples in the game. I have to wonder if this was an example of Jewish unease over left wing revolutionary ferver also turning against them, something which was more prominent years ago but has faded since around 2015 when Jewish paranoia has been focused almost exclusively on the right.

If the game was remade today the vox as destructive power hungry psychos would be taken out and they would simply be cast as tortured heroes who have no choice but to kill the evil racist white scum.

[–][deleted] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

I don't think that is the message of bioshock infinite. Ken Levine first game that he had a lot of creative control over is System Shock 2. The game was considered novel at the time because The player is betrayed by the main quest giver in the game. The first Bioshock is a remake of System Shock 2 but the setting is in a underwater city instead of a desolate space station. Bioshock Infinite is a meta commentary of how choices don't matter in games because the ending is the same regardless of player choices. Booker Dewitt always sells Anna to pay off his gambling debts, Comstock is always infertile and builds a white supremacist, Christian, genocidal ethnostate in the sky and Elizabeth actions always ends up causing more damage than it solves. Just like how the player is fated to be a mass murderer in the game, the characters are fated to make the same choices in the story. The only way to stop the choices from happening is to remove their existence from all realities/game which is the ending of bioshock infinite.

The depiction of Columbia is a standard college liberal caricature of White Christians that are patriotic. I don't think the message at the end is that White people need to disappear as part of the subtext because the erasure is only includes Comstock, Booker Dewitt, and Elizabeth. The game is also set in 1910, which is when segregation was still active and America was still a white ethnostate. The game is anti-White but not any more egregious than any other Triple A game that always cast villains as White guys and have token POC leaders.