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[–]NoOil 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (1 child)

Yes, piracy can be the answer to the shitty DRM, and I've heard of cases where the pirated version actually runs better than the store version of the game. I mean come on, that is some real bullshit right there. How can a paying customer have a worse experience with the game than someone who "steals" the game. So while I haven't pirated a game myself in years, I can totally understand why it is still very much alive (apart from older games getting gimped because of music licensing - GTA SA, IV). Maybe the best thing is to buy a game and then just run a pirated copy: you still support the devs and not have to deal with all the crap around it. Same goes for movies btw. The games I play are not really suitable to play on anything other than PC so changing systems won't really work for me personally. I just name Kerbal Space Program, Rimworld, Motorsport Manager (these are the games I play the most). And I haven't even mentioned modding, which makes these games 100x better. So for me, PC is still the way to go, and if DRM really becomes a problem I'll just dust off my eye-patch and raise the sails again ;) Sry for the walls of text, still having some issues with formatting.

[–]Lambdadelta[S] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (0 children)

But it is indeed a constant, that the pirated copy can be relied on while the legal should never be depended upon wholly. At least piracy will preserve these games for the future, while DRM prevents or slows doing that.