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[–][deleted] 5 insightful - 2 fun5 insightful - 1 fun6 insightful - 2 fun -  (2 children)

too lazy to make more of a game, try to say gamers don't want a long story.

[–]FediNetizen 4 insightful - 1 fun4 insightful - 0 fun5 insightful - 1 fun -  (1 child)

Too lazy? Game devs work crazy hours for not that great of pay. The company spent about $80 million making Witcher 3, and they've spent about $120 million making 2077, so it's not a matter of the decision-makers being cheap either.

There were totally parts where the Witcher 3 storyline felt kind of slow, but the last quarter of the game was amazing, and if you didn't finish it you might be left with a less positive impression of the game overall. If they have data indicating that a lot of players didn't finish, and your goal is to make a product that the most amount of people will find the most enjoyable, then it makes sense to shorten some of the campaign, and maybe create more involved side storylines for the people that really want to get immersed in the game for 100+ hours.

[–][deleted] 4 insightful - 1 fun4 insightful - 0 fun5 insightful - 1 fun -  (0 children)

I normally think what you say is pretty insightful but I hate how the game industry has been dumbing down games for the least common denominator of players. What's the point of a game if there's no challenge. I spent 3 days with four people taking turns trying to survive the landing at Normandy in early COD back in the day on realistic mode. I don't want games dumbed down so every 8yr old can beat them. They should be hard, fill you with rage, and make you turn to illegal substances to assuage the pain of dying time and time again.