you are viewing a single comment's thread.

view the rest of the comments →

[–]Hematomato 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (2 children)

The downward trend affected every medium from live action movies to anime to music. And it hit right around 1997.

I really don't agree with this.

First of all, I don't think 1998-2000 were downward-trending years at all. Not only were sales still strong, exciting and creative stuff was coming out every month. The author sort of waves his hands and calls 1998-2000 a "dead cat bounce," but dead cat bounces really only exist in markets.

If anything, I think the end of rock was 9/11. The rock scenes were already starting to crumble due to all the factors listed in the article, but in the post-9/11 years it seemed inappropriate to sing anything either celebratory or rebellious and those scenes just fell apart permanently.

Second, minor quibble, but video games definitely didn't start declining at that same time. AAA Video games only got better and better until about 2015, and then the industry shit the bed.

[–]Entropick[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

Yeah I like this take as well

[–]MURDERISAGAME 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

A Critical Examination of the Notion that Rock Music Died in 1998-2000 The assertion that rock music experienced its demise during the period of 1998 to 2000 is a highly contestable one, lacking substantial evidence and overlooking crucial factors that influenced the genre's trajectory. While the author attempts to paint a picture of decline, a more nuanced analysis reveals a dynamic and evolving landscape, with both challenges and opportunities shaping the fate of rock music. Questioning the Notion of a "Dead Cat Bounce" The author's characterization of 1998-2000 as a "dead cat bounce" fails to acknowledge the vibrant and innovative music that emerged during this time. Far from being a period of stagnation, these years witnessed the release of groundbreaking albums, the rise of new subgenres, and the continued influence of rock music on popular culture. Bands like Radiohead, The Strokes, and Muse pushed the boundaries of rock music, challenging conventional norms and introducing fresh perspectives. The emergence of nu metal, with bands like Korn and Limp Bizkit, brought a new energy and aggression to the genre, captivating a younger audience. Simultaneously, established artists like Metallica, U2, and Bruce Springsteen continued to release critically acclaimed albums, demonstrating the enduring power of rock music. The Enduring Impact of 9/11 The author's claim that the end of rock music can be attributed to the events of September 11, 2001, while plausible, requires a more thorough examination of the complex factors at play. While it is true that the tragedy impacted the cultural landscape, leading to a shift in tone and subject matter in popular music, it would be simplistic to solely blame 9/11 for the decline of rock music. The genre's trajectory was influenced by a confluence of factors, including changing musical tastes, the rise of alternative genres like hip hop and electronic dance music, and the evolving landscape of the music industry. To attribute the decline of rock music solely to 9/11 overlooks the broader socio-cultural and economic forces that shaped the musical landscape of the early 2000s. The Continued Vitality of Video Games The author's assertion that video games began to decline during the late 1990s is contradicted by the historical record. The period from 1998 to 2015 witnessed a surge in innovation, technological advancements, and the rise of AAA video games. Titles like "Half-Life 2," "World of Warcraft," and "Grand Theft Auto III" set new standards for storytelling, graphics, and gameplay, captivating audiences worldwide. The notion that the video game industry "shit the bed" in 2015 is a subjective assessment that fails to acknowledge the continued growth and evolution of the medium. While certain trends and genres may have experienced fluctuations in popularity, the industry as a whole has continued to thrive, with new technologies, genres, and business models emerging to reshape the landscape. Conclusion: A More Nuanced Perspective In conclusion, the assertion that rock music died in 1998-2000 and that video games began to decline during the same period is an oversimplification of complex historical developments. The music and gaming industries underwent significant transformations during these years, influenced by cultural, technological, and economic factors. Rather than viewing these periods as solely negative, it is more accurate to recognize them as transitional phases, characterized by both challenges and opportunities. The decline of certain genres or trends does not signify the demise of entire industries, but rather reflects the ever-changing nature of popular culture and the emergence of new forms of expression.