all 4 comments

[–]proc0 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

I don't think that is related. Don't you think the causation is in reverse, and the inability to generalize that drives the preference in video games? Games are just like movies, and it wouldn't make sense to tell people to stop watching movies when they're young otherwise you'll be wasting so much time you could spend on something else. That said, it really depends on the game, especially today. Some games are meant to be mind parasites, and others are meant to be "proper" games like chess, where you are figuring something out and are required to think and solve problems. Games are extremely diverse, more than movies or any other digital medium, and part of the problem is that we don't have a special word for the "proper" games that in my opinion make you smarter.

[–]Vng418 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (1 child)

Isn't the whole STEM field like that, full of "problem-oriented task solvers" who never question what they are demanded to do but will always find a way to do it regardless how absurd the demands are? I wonder whether it's their idols that fuel them with motivation to protract the otherwise agonizing activity until they finally accomplish it. Video gamers are capable of spending months or years to master the game in order to reach the highest score or perform a "perfect run", and it's indeed as incomprehensible as someone engaging in unnecessary "clever solutions" to "tweak" the already perfectly functioning system/machine/process/etc.

[–]fschmidt 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

This is true now, which is why modern STEM only produces crap. But it wasn't true in the past, which is why STEM used to produce good things.

[–]IndianaJones 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

just tell them they're modern scum and call it a day, that usually works for me