you are viewing a single comment's thread.

view the rest of the comments →

[–][deleted] 3 insightful - 3 fun3 insightful - 2 fun4 insightful - 3 fun -  (9 children)

Yeah, it starts off sort of slow at the very beginning. Once you start getting a few of the plasmids it becomes a lot more interesting.

To be fair, I couldn't deal with Borderlands. The new one looks like it could possibly be fun though.

[–]Node 3 insightful - 3 fun3 insightful - 2 fun4 insightful - 3 fun -  (8 children)

I'll keep Control in mind, but remember that I don't play more than 90% of the games I own, and haven't even touched any of those 2 free games per month from the Playstation online deal.

Maybe I'm just easily amused, but have put another 30-40 hours into minecraft this week.

[–][deleted] 2 insightful - 2 fun2 insightful - 1 fun3 insightful - 2 fun -  (7 children)

Minecraft is good. It is easy to be amused playing Minecraft. I simply wish there was another game with less of a childish overhaul like Minecraft. Medieval Engineers is good if you just like to build castles.

[–]Node 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (6 children)

If I had any interest in coding, I'd make some mods to bend minecraft to my will. I already ignore significant 'overhauls' of the game, like the End, for example. Haven't been to the End in years. Maybe 2017? Started playing about 3 weeks after xNotch started dev, so have seen a few changes along the way.

The new terrain generation looks like a winner, for the most part. What I would really like to see is villagers being more like real life people, having occupations, working on their village by building new houses, mining for resources, and even building roads to other villages for trade. Sort of like a cross between minecraft and civilization.

Doing all that for them is fun enough, but the game could become seriously addictive with smarter villagers.

Medieval Engineers is a sandbox game about engineering and building in medieval times. Platform: Microsoft Windows

Bummer. I've been boycotting the evil empire for decades, and have foregone playing many games in support of that boycott. I quit using skype when the evil empire purchased it, and don't know what I'm going to do if they force a minecraft account migration to their servers.

[–][deleted] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (5 children)

I respect your boycott. I haven't bought anything google or Microsoft related in years, but I still play plenty of things that are tied to it, because I got into them young.

Interesting that you like Minecraft, and that you have such great ideas for it. They have such a simple, great game. They are wasting time with their non-sandbox online kiddy-crap (you know, the pvp nonsense? Maybe you like that stuff, idk)

A few ideas like the one about the villagers, and you have a game that would simply keep on giving and giving.

[–]Node 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (4 children)

Nah, no interest in the pvp nonsense. Have only been doing single player on my own maps the past few years.

[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (3 children)

You say you don't go to the end, but do you go to the Nether? Do you play survival?

I just don't understand what draws you to Minecraft. I'm honestly surprised. It is a good game though, if not childish in the base design

[–]Node 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (2 children)

I would be very interesting in knowing too. I've been an 'enthusiastic' video gamer since Pong (but really Asteroids), and in the summer of 2009, Minecraft seemed like the game I had been anticipating for decades.

Had never seen anything like it before, and the idea of being able to modify your own game environment was really appealing. Fun, even. Maybe there's some nostalgia in there too, as it's been 12.2 years and over 9000 hours. Remember when that dick on r/minecraft sent xNotch a message when he dared to take a couple days on a holiday to visit his mom? "Get back to work you bald-headed fat fucking freak!" Then he posted about how that wasn't actually encouraging? Well, 2 billion dollars says he doesn't have to get back to work anymore.

I play mostly survival. Sometimes do creative to save time. But I still sink foundations down to bedrock, at least on the corners, if not the entire perimeter.

I'm tolerating the nether for travel at this point. Have spent more time there in the past, but really prefer the overworld. Ideally, travel would be by road, but I've only made a couple worlds with good road networks between villages and points of interest.

If I encountered Minecraft as a new game today, I'm not sure it would have the same appeal.

[–][deleted] 2 insightful - 2 fun2 insightful - 1 fun3 insightful - 2 fun -  (1 child)

I'd be interested in seeing the things you've made. Why drop the foundations to bedrock? What started that habit?

I got into Minecraft somewhat recently, in the past four years or so. I picked it up because I wanted to build castles, and someone suggested that it was good for that. There are other games I've played that are similar, certain Dragon Quest games (they sucked) and more recently, Valheim. They don't have the same pull that Minecraft does. I like to built up villages into various types of fortified dwellings, then make roads between them. Takes a long time if I really want it done right, because I play alone, and I like to make certain the villagers can safely live out their lives without dying.

I'm still pretty surprised Minecraft is a game you play. I was perusing your conversations about games with other users and found we have similar tastes. Borderlands was good at the time, but the butch-in-space nonsense seems to have morphed out of that game into lots of new shit. Cyberpunk? That BS was full of it. Casual game-playing has changed for me, and I find that old Sega games are better than the crap they pump out these days.

[–]Node 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

Why drop the foundations to bedrock?

Otherwise, you can end up like that skyscraper in San Francisco that's tilting, precisely because they tried to cheap out with an alternative to bedrock stability. Also because I used to do construction, and it's just a good practice. Unlike in real life, it's typically just 3 or 4 blocks down to bedrock.

I like to built up villages into various types of fortified dwellings, then make roads between them.

Same. First thing I do in a new village is lock all the villagers in their houses, with gates at their doors. Then I fence off the inhabited area, taking care to have the village center within the safe zone. Also light up that whole safe zone to prevent mob spawning.

Path blocks were a huge bonus for road builders. 2009/2010 roads were made from cobble or gravel, and pretty artificial in appearance. My longest road on a map is about 9 miles, going through several villages on the way to the farthest western village, which really became a town after extensive business and housing construction. It's really a hub and spoke arrangement from my main town. Probably have about 12 enhanced villages on that map. If only map upgrades could be applied retroactively to areas already explored, instead of essentially having to abandon old maps to start out fresh.

I haven't made anything particularly impressive, as I like the low-key look and want my villages to look mostly natural. I mostly use the original version of the John Smith texture pack.

I do like my greenhouse design for food production. Two designs, really. Both manually operated, with one being manual harvest and manual replanting, and the other being on a slope with pistons releasing a flood that washes all the veggies down into chests.

The ideal would be to have the villages grow organically over time, with significant structures being preserved, and more modern and larger structures being built as the community grows. In practice, who has that much time?

Here are two different takes on reworking that old classic called Tiberian Sun. This first is windows only, but I've played the second and like it a lot.

https://www.moddb.com/mods/twisted-insurrection

Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate “what-if?” timeline where the Brotherhood of Nod was victorious during the first Tiberian War.

Along with the total overhaul of the original game's visuals, sound effects, and packing an all-new original soundtrack (ft. Frank Klepacki), Twisted Insurrection brings you an entirely new arsenal of forces to command in massive single- and multiplayer battles. The game features multiple full-length solo campaigns and co-op missions for GDI, Nod, and the new GloboTech and Forsaken factions. Play over 50 brand new campaign missions and try your hand at challenge modes, re-imagined Tiberian Dawn missions and more. Customize your game experience by choosing from dozens of game modes and options.

https://www.moddb.com/mods/shattered-paradise

Shattered Paradise is an expansion for Tiberian Sun on OpenRA, it's goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

Before computers, I was heavily into hex map war games, like MechWar from SPI. I have a PDF of the whole game (maps, counters, charts & tables, and rules) if you're interested.