you are viewing a single comment's thread.

view the rest of the comments →

[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

A lot of older campaign games had fairly large groups, but it's hard to manage without people who are, well, wargamer autists. If you can't trust everyone to know the rules, track the minutia of their property and equipment honestly, and take turns reporting their intent in an orderly manner, it's really difficult to run a game like OD&D with more than 3 people (which also means all dungeons are fatal).