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[–]NoOil 8 insightful - 2 fun8 insightful - 1 fun9 insightful - 2 fun -  (3 children)

Haven't bought a "triple AY game" in years, all I buy is Indie titles nowadays. Seems like those devs are the only ones who care about making a great game, with money coming second. Also I think that if you get the right game, you get your moneys worth and then some. I got a couple of games I bought for $20,- or less, and got several 100's of hours out of them. No ragret's ;) I think this is where PC clearly has the advantage over console gaming. DRM can be an issue, and I don't think it's something we'll get rid of. But IMO the biggest cancer in gaming today are the "micro-transactions". I think there is just one situation where those are allowed, and that is in F2P games. Any game you BUY shouldn't have any form of transactions in them. It's a disgusting system, and only there to get people hooked into spending way more money than the game is worth. Do your research before buying a game, instead of buying into the hype. But I guess the people who come here already know that ;)

[–]Lambdadelta[S] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (2 children)

I come from a background where piracy is rampant. (It still is where I live). I can't see any reason why pirated games Just Work but then DRM'd games require what they require. And yes, IAPs turn me off as well. How nice to see PC games have both of those.

Now, the most cautious way to actually be satisfied with a legit game is to buy it years after the fact, and hope any updates don't screw it over. A faint hope though.

Though I don't think PC has an advantage when it comes to the games itself as you point out. Those gem indie games are also present on Android and Switch, and having an Android phone can be a boon if you fight past the shovelware on Google Play's displays.

[–]NoOil 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (1 child)

Yes, piracy can be the answer to the shitty DRM, and I've heard of cases where the pirated version actually runs better than the store version of the game. I mean come on, that is some real bullshit right there. How can a paying customer have a worse experience with the game than someone who "steals" the game. So while I haven't pirated a game myself in years, I can totally understand why it is still very much alive (apart from older games getting gimped because of music licensing - GTA SA, IV). Maybe the best thing is to buy a game and then just run a pirated copy: you still support the devs and not have to deal with all the crap around it. Same goes for movies btw. The games I play are not really suitable to play on anything other than PC so changing systems won't really work for me personally. I just name Kerbal Space Program, Rimworld, Motorsport Manager (these are the games I play the most). And I haven't even mentioned modding, which makes these games 100x better. So for me, PC is still the way to go, and if DRM really becomes a problem I'll just dust off my eye-patch and raise the sails again ;) Sry for the walls of text, still having some issues with formatting.

[–]Lambdadelta[S] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (0 children)

But it is indeed a constant, that the pirated copy can be relied on while the legal should never be depended upon wholly. At least piracy will preserve these games for the future, while DRM prevents or slows doing that.