Hey there everyone. So I remember asking a previous question that was aimed at the women who like to play video games and was asking about what you all thought about the character Bayonetta. I figured that it would be nice to ask another question pertaining to sexualized characters in video games. I recently got into a little bit of a debate with a guy who was talking about the latest Mortal Kombat game Mortal Kombat 11 and how it was hypocritical that they changed the female characters outfits by getting rid of the highly sexualized outfits from MK9 but yet some of the male characters were still shirtless and some wearing loincloths Kotal Kahn and Shao Kahn
I tried to explain to him that the difference between the male character designs and the overly sexualized female character designs is that shirtless muscular men are not designed with the intent to be sexualized but are meant to be seen as power fantasies for men. That muscles convey strength and power and that I really didn't think that the character designer was designing them that way with the intention of sexualizing them. Sure we gay men may find it attractive but I know that we're not the target demographic. But even then, these type of male character designs still have style and some substance to their appearance. Meanwhile when we look at the outfits from Mortal Kombat 9 (whom the guy was arguing for) I don't see how a look like this or this is not just a male fantasy design and that no sane woman would wear an outfit like that if you can even call those "outfits". I was trying to argue that the outfits that the female characters were wearing in the MK11 game actually look like outfits and not stripper fantasydesigns for lack of a better word. I mean take the character Skarlet, she went from wearing something like this to this and I personally think the new look looks great and actually looks like something a woman might wear.
I did agree with him that Netherrealm studio's reasoning for the change was a copout because they said that they wanted the female character to wear more practical clothes and that isn't completely truthful because most of the female characters are still wearing high heel shoes and how the guy I was debating with mentioned that Jade's hood would just get in the way during a fight. I personally feel that it would've been better if NRS just said that they wanted to give the female characters some actual outfits and not just overly sexual costumes, that would've been more honest. The guy I was talking with mainly felt that the sexy clothing should've at least been alternates for the characters because it's wrong that after decades of the female characters wearing sexualized costumes, they now decided to change it and that the game shouldn't be catering to people who most likely weren't even fans of the game to begin with.
I actually saw a pretty good comment that a woman left on a thread that was talking about the difference in designs where another guy was saying that the MK9 outfits were "idealized femininity"
""You keep saying "idealised feminity", but that's not an ideal that women aspire to, that's the ideal that men want women to be. If you want to know what women aspire to, look at other media that are actually targeted at women (or, like, ask some women? If you know any.) Look at movies and TV shows aimed at women. Do they mostly feature women with huge boobs and asses in slutty outfits doing stripper poses at the camera? No, they don't."
And I thought that was a fair and understand argument.
And then when he (guy I was debating) was trying to explain why a lot of the female outfits from Mortal Kombat 9 can be seen as empowering, liberating, and practical ("Showing more skin means that articles of clothing won't get in the way", showing off abs is a sign of strength for women", etc.), he tried to bring up how shows and movies aimed at women do have sex appeal in them and I was trying to explain that there's a difference in the way female targeted shows handle it and how the way women handle sexuality differs from how men do it). I kinda got stumped trying to explain this but I tried using Buffy The Vampire Slayer because I know that show was very popular with women back in the day and that while the show did have some sex appeal to it, it wasn't done in a pornographic, male fantasy type of way (At least from what I remember). And he also brought up women's magazines that are targeted towards women and how some of them feature women in scantily clad clothing. He mentioned how his sisters and mother read those magazines and like that stuff. So I got stumped there even though I feel like those magazines targeted to women that feature women like that are sometimes made by men.
Anyway I wanted to ask this question here instead of a general feminist place because I know that a lot of Liberal Feminists think that dressing in scantily clad clothing is empowering and how they do it for themselves, not for male pleasure but I wanted to get a more in-depth, non-surface look at this topic subject. Again, mainly wanting to hear from women who play games though I'm open to hearing thoughts about media targeted to women and how it can differ from the way men do it. Also do you think that sexualized designs could work on a female character? Me personally, I feel like it can be done but the key thing the designer has to keep in mind is style and thought put into it. To me, a sexy female outfit is something that looks stylish and something that you could see a woman who happens to like having sex appeal in her look wear.
[–]Spikygrasspod 8 insightful - 1 fun8 insightful - 0 fun9 insightful - 0 fun9 insightful - 1 fun - (2 children)
[–]Kai_Decadence[S] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 0 fun4 insightful - 1 fun - (1 child)
[–]Spikygrasspod 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 0 fun3 insightful - 1 fun - (0 children)
[–]lefterfield 4 insightful - 1 fun4 insightful - 0 fun5 insightful - 0 fun5 insightful - 1 fun - (5 children)
[–]Kai_Decadence[S] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 0 fun3 insightful - 1 fun - (4 children)
[–]lefterfield 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (3 children)
[–]Kai_Decadence[S] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 0 fun3 insightful - 1 fun - (2 children)
[–]lefterfield 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (1 child)
[–]Kai_Decadence[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)
[–]Cass 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 0 fun3 insightful - 1 fun - (1 child)
[–]Kai_Decadence[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)
[–]puzzleskulls 1 insightful - 2 fun1 insightful - 1 fun2 insightful - 1 fun2 insightful - 2 fun - (1 child)
[–]Kai_Decadence[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)