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[–]Alienhunter 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

The future is weird Indy games. Some guy has a novel idea and manages to hack out a workable product. Usually greatly entertaining.

The big AAA shit from the big studios is still fun and all but it's usually retreading already covered ground and the technological improvements are getting smaller and smaller each generation. Skyrim is technically better than Oblivion in all aspects except story and quests, I expect the next one will be marginally better than the last in terms of combat and physics, but you can only make the same game so many times before people check out with it as more of the same.

The interesting shit is the indie stuff where one guy makes shit he wants to make. The games are rough and have problems sure but they are interesting and that is the catcher. Stuff like Undertale takes the gaming industry by strom because they can't understand why it's popular. I won't sing the praises of it to hell and back because the fan base is fucked. But it's enjoyable enough because it's clearly one guy making the shit he wants to make and just like a good book that's enjoyable to go through.

For every AAA huge open world endeavor there's some guys passion product like FTL out there where the core gameplay is cared about more than the graphics or presentation or whatever and hell, we still play chess, a thousands of years old game not because it's novel, it's fucking fun and solid to play. We still play a billion versions of Tetris because the core game is fun.

We will play a million iterations of "first person multiplayer shooter" because it's fun as shit, but you want yours to stand out from the crowd you have to understand why people want to play them. And you also have to give a good reason to play the new one over the old.

Even old shit like goldeneye, give it a slight facelift and make the controls not suck and it is fun as shit. You don't need fancy shit for a good game, you need a few friends, that's all.