all 10 comments

[–]la_cues 6 insightful - 2 fun6 insightful - 1 fun7 insightful - 2 fun -  (0 children)

Good article!

Played a lot of games these days were I give up because "I don't have the time for this shit".

The most fun I've ever had in GTA4 was my friends and I, all so bored of the real game, creating challenges for each other before we die.

Get 4 star wanted level, successfully steal a SWAT van and lose your wanted level. or, most kills before you die wins (it tracked "kills this life")

Not the same but anyway, sometimes the games you make within the game is more fun than... the game.

[–]Chipit 4 insightful - 3 fun4 insightful - 2 fun5 insightful - 3 fun -  (2 children)

Previously: Video games are stupid and unrealistic. Why is it my character never needs to eat, or rest? He can run across a continent without resting and the only food in the game has no effect on him. So stupid!

[–]Jesus-Christ 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

I think there needs to be a balance between both fiction and realism, then again I've never really understood the realism arguement. I play games to escape reality. I eat, sleep and rest in my real life.

[–]magnora7[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 1 fun -  (0 children)

I think video games are following the same historical arc that the development of painting did. Everything gets more and more realistic, until we decide we've conquered that and start going in other directions like Picasso. I would love to see less realistic games, and more surrealistic games. Copying human life on Earth is overplayed in the video game arena. Games used to be about crazy circumstances and wild ideas, especially back before graphics mattered too much. They used to focus on making a good game dynamic to sell a good game. Now it's just all graphics, and the game dynamics are almost an afterthought. I hope in the post-realism age of video game graphics we will see a return to focusing on good game dynamics. Everything now is microtransactions and hyper-realism, and I'm honestly tired of it. It's boring and overdone.

[–]WhackyLady 4 insightful - 2 fun4 insightful - 1 fun5 insightful - 2 fun -  (0 children)

LOL that's one of the reasons I only play those web flash games now. They maximize the dopamine and you can finish the whole thing usually in under an hour.

In the past when I played games like Runescape it was exactly this that led me to quit. They kept adding content so it felt like a never-ending treadmill of tedium to play.

[–]magnora7[S] 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 1 fun -  (0 children)

Interesting commentary on the downsides of hyper-realistic video game design

[–][deleted] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (1 child)

I like the Stardew Valley counterexample. I think this speaks to the difficulty of making non-linear open world games fun.

[–]magnora7[S] 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

I agree, it seems like it all boils down to the fact if you feel like the "busywork" actually gives you a reward that you want, or if it's foisted on you as something you simply have to complete to continue the game.

[–]XOXO_HandBanana_XOXO 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

I just thought it'd be fun to point out that while AAA games are seemingly losing their appeal, Japanese light games seem to be growing. Fate GO, Azure Lane, Kantai Collection, and Pokemoin GO have all exploded in popularity. These games have none of the budget of AAA games, and are usually a graphical mix between Game Boy graphics and a Webcomic. And yet, they're exploding. Why? Because they're capturing something that AAA games aren't: Fun.

[–]m68k 2 insightful - 1 fun2 insightful - 0 fun3 insightful - 1 fun -  (0 children)

Survival games in a nut shell. I never had interest in those games, simulates stress that happens in real life. Why add to the stress. :P