“Hardcore” gamers and the video game industry
submitted 4 years ago * by [deleted] from (self.Games)
[deleted]
[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 4 years ago (4 children)
I'm gonna go ahead and play the Devil's advocate. Please explain your concern better.
video gamers is the group deeply believe themselves are the target of elites???
Can you give examples of said groups and elites?
Paid shills explain everything
Very few streamers are directly paid by the game publishers and it is not a secret; rest of the streamers get ad revenue and/or donations from viewers.
evil cult like fan base
What do you mean "evil"? Can you give examples of said "evil cult" fan bases?
pixel games could be good games
"Pixel art" art style is not as easy as it sounds. If the graphics are relatively lower in quality, the game designers compensate by making the best gameplay experience possible - that is why pixel art games are "good". Large scale publishers focus on both graphics and gameplay but mostly emphasize on graphics because they want the game to look good and realistic - thanks to high-end computers. Console games like Uncharted, Spiderman, RDR2 are relatively more fun because they focus on gameplay experience more than on graphics.
"Is "love"(may without money) making a good game"
They are not wrong, they do want to make a good game but the commercial aspect does not allow them to. Their deadlines are tight and they are forced to make things which feel more like commercial item than a gaming item (Fortnite for example).
personal attack anyone who dare give a bad review
Could you give any examples of said personal attack on bad reviews?
game industry paid a lot to promote this kind of evil cult like fan base culture.
Publishers pay streamers yes, it is not a secret; but again, what is evil? Please provide examples.
shooting enemies with a middle east face to die
If I was making a game and showed my own country as the bad guy, I might have to face legal action for not upholding the integrity and prosperity of my country.
They make the semi-finished game,and then they just ...gone
"Indie" - it means "individual"; typically one or very small group of developers. They are not an organised experts - it is no surprise most of them quit halfway. There can be many reasons for indies to quit - like not having time or resources or money, etc. More often than not, their objective is to gain experience and launch at least one version of the game, not to make the perfect product (unless they have that kind of time and knowledge)
most of the characters of the game had bipolar disorder
What's wrong with that? They just made a game inspired by a real life thing. Did you know that movies like Beast and Beauty, King Kong, V for Vendetta, etc. highlight Stockholm Syndrome?
you can find many child porn in the fan art of it on Tumblr
How is that the developer's fault?
[–]Snow 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 4 years ago (3 children)
No thanks. I am not a fan of it.
I was trying to find an objective standard for video games,graphics is absolutely not an objective standard , since many people love to say pixel games look awesome. Therefore, I think the objective standard is "bugs". And indie games are suck at it.
[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 4 years ago (2 children)
Indie games are developed by one guy or very few people. "Indie" means individual. Most of them are not experts, that is why indie games are not always perfect. And like I said earlier, they are usually just learning to make games more than trying to achieve perfection.
No thanks
If you don't explain your problem, your argument is pointless. You did not say anything solid in your post, you are just ranting without support of facts. Stick to the pyramid of debate.
[–]Snow 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 4 years ago (1 child)
And like I said earlier, they are usually just learning to make games more than trying to achieve perfection.
Then don't try to earn money from it or face people ranting about the selling of shitty buggy games.
Stick to the pyramid of debate.
I think I have rights to choose the person I debate with.
[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 4 years ago (0 children)
Then don't try to earn money from it
Indie devs are not full time developers. There are many kinds of reasons for them to not patch the bugs. But this is a good point to focus your debate on; encouraging devs to patch the bugs after release. Can you give some examples of indie games with bugs (if any)? I would like to check out what the devs are doing about it.
Sure you do. I asked you reasonable questions that will help you strengthen your case but it's your choice if you don't want to support your argument with facts.
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[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (4 children)
[–]Snow 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (3 children)
[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (2 children)
[–]Snow 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (1 child)
[–][deleted] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)