Premise: Life is a playable game system
Outer game:
social theater, economic roller coasters, working around the military/media/medical industrial complex
Inner game:
personal development, shedding of automatic ghost behaviors, discovery of the hidden, balance, reconnection with the web of life
Main quest:
understand/release psychosocial bonds and optimize/realize self through inner game and seek ideal paths to service for optimization of outer game
Side quests:
get NPCs (non-Player characters) to play, find/learn from/create Easter eggs (magical surprises), discover and teach ways to change difficulty levels
Bosses:
The Con (gov'ment), Verbal Hologram (media/linguistic trance), Adversary (personification of driving forces behind parasitic and caustic behaviors), The Curse (anxiety and depression), ego projections onto others triggering delusional behavior, malevolent/manipulative/destructive forces
Big boss:
lower (fear oriented) self
Allies:
higher (life oriented) self
other humans playing well, entire game in some way, undefined forces of a benevolent/synchronistic/healing nature
Game arc:
-context of our shared predicament
-understanding of Adversary
-self-understanding and self-care
-balance of opposites
-incorporation of middle way
-replacement of bad habits with self-sustaining practice
-radiance of compassion to others
-freedom
[–]Fionn 4 insightful - 1 fun4 insightful - 0 fun5 insightful - 0 fun5 insightful - 1 fun - (0 children)
[–]Jacofobia 4 insightful - 1 fun4 insightful - 0 fun5 insightful - 0 fun5 insightful - 1 fun - (1 child)
[–]OodlesOfNoodles 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)
[–]LouPyne 3 insightful - 1 fun3 insightful - 0 fun4 insightful - 0 fun4 insightful - 1 fun - (1 child)
[–]Priest 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)
[–]sociomagicka 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)