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I have an idea that might help people learn to program. Let's talk about it.
submitted 1 year ago by Canbot from files.catbox.moe
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[–]iDontShift 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 1 year ago (2 children)
i got the degree in computer science
what I wanted was to learn to create programs
what I got was how to be a corporate cog in a c++ machine
what I found is TCL .. the command language . tcl (programming language) with tk (gui toolkit for tcl) you have an entire programming enviroment in which to realize your dreams. it doesn't try do everything, but provide you with the building blocks to do your own thing.
https://www.tcl.tk/about/language.html
script programming is appropriate for a majority of the programming tasks.. aside from graphically intense games
in the end I agree with anman tho.. programming and writing are not the same
the majority of the time when I am programming i spend my time figuring out how to do a thing.. and putting 'blocks' together of things I already know work but want them in a specific way that is unique to each programs needs..
and much of the time.. i am feel i see my best code when I understand how the underlying commands I am using work.. so reading and remembering how things link together .. is a large part of programming.
memory. you must be able to remember things.. to commit ideas that must be remember to memory and recall them.
so discernment is the key element, to notice the important bits.. and in many ways you only come to know the important bits.. because you see them all the time.
[–]Canbot[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 1 year ago (1 child)
It sounds like the problem is that the programming language is so hard to use that you can't just put your ideas to paper, and that is why the analogy fails.
[–]iDontShift 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - 1 year ago (0 children)
suppose it would hold true if you where writing a technical document that forced rules and regulations that one must fulfill
but that would be as close to similar as is possible
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[–]iDontShift 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (2 children)
[–]Canbot[S] 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (1 child)
[–]iDontShift 1 insightful - 1 fun1 insightful - 0 fun2 insightful - 0 fun2 insightful - 1 fun - (0 children)